Camera Widget

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Revision as of 12:33, 15 July 2023 by Eric Lengyel (talk | contribs) (Created page with "The '''Camera Widget''' displays a remote camera view in the world being played. It is only available for in-game panel effects. The widget color applies a tint to the entire camera view. == Settings == The following settings are available specifically for Camera Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Camera Settings'''}} |- {{Setting|'''Camera connector'''|Identifies a connector belonging to the panel effect node that is...")
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The Camera Widget displays a remote camera view in the world being played. It is only available for in-game panel effects.

The widget color applies a tint to the entire camera view.

Settings

The following settings are available specifically for Camera Widgets.

Setting

Description

Camera Settings

Camera connector

Identifies a connector belonging to the panel effect node that is connected to a camera node through which the camera view is rendered.

Minimum detail level

Specifies the minimum detail level for both geometry and shaders at which objects are rendered through the camera. Higher numbers correspond to lower detail levels.

Detail level bias

Specifies a bias that is added to the normal detail level for objects rendered through the camera. Positive values cause lower levels of detail to be rendered closer to the camera. This does not have to be an integer.

See Also